durability system

durability system durability system
  • durability system
  • durability system

€30.00

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RDR Durability System

The RDR Durability System is a flexible durability solution designed for RedM servers, allowing you to manage item durability based on usage or time.

The system is perfect for tools, food, consumables, and other items where durability and item condition can improve the overall roleplay experience.

Features:

  • Usage-Based Durability:
    Configure how many times an item can be used before it breaks. For example, if a tool is configured with 50 uses, every use reduces its durability until all 50 uses are consumed.
  • Persistent Item Durability:
    Every individual item keeps track of its own durability. If a player drops an item before it is fully used and another player picks it up, the item keeps the exact same durability it had before being dropped.
    For example, if a tool has 20 uses remaining, dropping and picking it up again will not reset it back to its original durability.
  • Individual Item Tracking:
    Durability is stored separately for each item, meaning multiple copies of the same tool can have different durability values. One tool can be almost broken while another can still be brand new.
  • Broken Item System:
    When an item reaches the end of its durability, you can configure the system to give the player a broken version of that item instead of simply removing it.
    For example, after a tool reaches 0 durability, the player can receive a Broken Tool in their inventory.
  • Time-Based Durability:
    Items can also lose durability based on time instead of usage. This is especially useful for items such as food, drinks, medicine, or other perishable items.
  • Spoiled / Expired Items:
    When a time-limited item expires, you can configure it to turn into another item. For example, fresh food can become Spoiled Food after its durability expires, creating additional possibilities for realistic roleplay servers.
  • Pre-Break Notification:
    Players can receive a notification when an item is close to breaking or expiring.
  • Automatic Inventory Management:
    Once durability reaches 0, the original item is automatically handled by the system and can either be removed or replaced with a configured broken/expired item.
  • Easy Configuration:
    Durability values, number of uses, expiration time, replacement items, notifications, and other settings can be easily managed through the configuration file.
  • Roleplay Friendly:
    Create more realistic gameplay by introducing tool wear, broken equipment, expired food, spoiled products, and persistent item conditions.
  • Server-Side Security:
    Important server-side parts of the resource are protected to prevent tampering while maintaining smooth server performance.

Support:

Full support is provided for installation and configuration. If you need help setting up durability for your items or integrating the system into your server, feel free to open a ticket.

Important Notes:

  • Every item keeps its own durability state and does not reset when dropped and picked up again.
  • Multiple copies of the same item can have completely different durability values.
  • Compatibility with third-party scripts can depend on how those scripts handle and use inventory items.
  • New tools or custom script integrations may require additional implementation.
  • Usage-based and time-based durability can be configured depending on the type of item and your server's needs.

Before purchasing, please open a ticket if you need to confirm compatibility with a specific script or system.

Supported framework: Vorp  
Preview: demo